Mastering for Electronic Music

Category: Workflow

  • Mastering Your Own Music: 5 Reasons Why You Should Not (And Why I Sometimes Do It Anyway)

    Out of my 20+ years of making music, I’ve done mastering work for about 10 now. I still don’t prefer to master my own music, but there are times I do it anyway. It’s likely you are doing it, too. This post helps you spot potential pitfalls when mastering your own music.

    Mastering can help elevate your work to the next level. Of course, to have a first-class final product you first need a good song, a good production, and a good mix. You heard it before: can’t polish a turd. Yet, mastering done wrong can totally transform a great mix into a turd. Let me put it this way: Mastering is not a good place to screw up. All the hard work you’ve put into a project is at the stake.

    You likely knew that already. So do you master your own music? If you are anything like me, the answer is “sometimes”. Maybe you need to get it done fast or you want to save some money. Perhaps you think you are the only one who should judge the way your music sounds.

    Whether mastering your own music is a good idea or not depends on a lot of things. There are quite a lot of considerations playing into it that you might not first come to think of.

    Let’s dive into it.

    1. Objectivity is a finite resource

    How much time do you usually spend working per production on average? A day? Three days? A week?

    Some people work faster than others. But I bet you know the feeling of becoming a bit lost. You don’t always know whether a decision you’ve made is good or not. (Ear fatigue plays a role. You should take regular breaks to remedy that – I recommend taking walks.)

    There is a lot more to it than that, though. You become used to hearing and thinking about your creation in a certain way. As you dive deeper and deeper into detailed intricacies within your production… You begin to lose perspective of the bigger picture. The more time and effort you spend on your project, the more objectivity you lose. Your creation becomes your prison (and usually, a maximum security one). It is very difficult to escape.

    This is why it is extremely valuable to have external ears. Someone who can come in at the end (or even in the middle) of the process and have a listen with a fresh mind. Provided they have the experience to know what to listen for and that they are in a good listening environment… It is quite likely they will be able to pick out things you haven’t noticed or thought about. Whether it’s a small detail that has slipped your ears (such as a click or a pop) or something larger (too much/too little low frequency energy or compromised dynamics for example)… A mastering engineer can usually pinpoint things very quickly.

    2. Most listening environments are compromised

    The listening environment plays a huge role in music production and mixing. But when it comes to mastering, everything else depends on it.

    There are two separate entities to consider here. First, there are the acoustic properties and the acoustic treatment of your room. Second, the playback equipment you are using. Mastering engineers are usually ahead of most people in both of these territories. Being able to reproduce and hear sound accurately is the entire foundation of their work.

    The acoustic properties of a room

    All rooms exhibit many kinds of acoustic properties and issues. In this blog post, I am only going to touch the most relevant problem for this topic: the frequency response.

    Like your monitor speakers, your room has a frequency response. And most rooms are far, far from flat when it comes to that. These issues tend to get especially severe in the low end of the frequency spectrum. Smaller rooms have more problems than big ones. It’s physics.

    Does the volume of sub-bass change when you move around in your room? There you go. You can be sure you are dealing with peaks and gaps in the frequency response. It is not uncommon to have peaks and gaps of up to 20 dB or more in certain areas! Only very expensive studios can deal with these properly.

    Working in a room like this, you begin to compensate for those peaks and gaps in your mixing. If your room has a dip of 10dB at 60 Hz, you tend to make the sub-bass much louder than it actually should be, for example. This can also work the other way around. If your room is absorbing too many highs, your mix may come out too bright.

    Don’t freak out. These kinds of issues with the room frequency response are normal. People have them and they still do great work. If you are aware of your problem areas (measure them), you can work around them. Maybe install a little bit of acoustic treatment. This can be good enough for basic production work, but not very good for mastering.

    bass trap
    Bass traps / absorbers mounted in the ceiling of my room.

    As a final step after acoustic treatment, you can use room correction software. It measures the frequency response and phase characteristics of your room. It then calibrates your playback system to make up for the deficiencies. These systems are not without problems. They can introduce problems in phase or cause pre-ringing in the audio, for instance. But when used right they can be a useful addition on top of getting your acoustics as good as possible.

    The playback equipment

    Mastering work requires an audio reproduction system capable of a great level of detail. You need accurate speakers and an audio interface with great quality digital-to-analog conversion.

    I am working with Amphion One15 speakers and the Prism Sound Titan AD/DA interface. These are more than you would need for normal recording and music production work.

    Indeed you need good speakers and acoustics to hear differences between many converters. But when those things are in order, a good converter gives you extra clarity and detail. In my setup, the Titan also transmits audio to and from my analog processing chain. This makes sure everything goes in and out in pristine quality.

    Mastering converter - Prism Sound Titan
    My belowed Prism Sound Titan converter.

    3. Accumulated experience and knowledge

    Mastering is a delicate task. It is very easy to screw your entire mix up if you are not absolutely sure of what you are doing.

    Experienced mastering engineers have trained for years to spot intricate details and anomalies. They can also hear the big picture in relation to other material. They know what exactly to listen for when working with EQ, compression, and harmonics, for example.

    Experienced mastering people have built a solid base of musical reference points inside their minds. They can instantly lock to these references when listening to something.  It’s not too different from a musician who has developed the perfect pitch. In fact, I think it is the same skill in a different form. Only instead of pitch, you are sensing timbre, tones, loudness, and dynamics.

    Beyond listening skills, mastering requires some technical knowledge of the physics of sound. You should also understand some psychoacoustics (the study of how humans perceive sound). A deep understanding of the processing tools is a must. And you need to understand how changing one property in the music can affect others.

    If mastering interests you, I recommend you to start learning about it! But until you are confident in your abilities, it’s better to leave mastering your music to someone who is. It’s not worth it to risk ruining your entire project in the final stretch.

    4. Communication and feedback

    Many mastering engineers are happy to be there for their clients’ guidance and support. It’s not a given, and you certainly won’t get this with algorithm-based services like Landr.

    I won’t attempt to speak for others here as everyone is entitled to their own approach. But I will speak for myself.

    As a mastering engineer, I am here to lend you a neutral pair of ears and my experience. To answer your questions, to listen to your music (in a room that possibly costs more than your car). To pay attention to detail and to provide objective and truthful feedback.

    I don’t only want to make the song we are working on sound the best it can. I want to help improve the quality of your work over time, too. A good mastering engineer can do that.

    I would like you to think about this. Challenge your mastering engineer/service. What are you paying them for? Are they doing everything they can for you?

    5. Mastering requires specialty tools

    Mastering tools are often different from tools used in the earlier stages of the project. Mastering engineers use specialty tools. They’re designed with the unique requirements of the mastering situation in mind. This includes software and hardware tools for:

    • Processing
    • Metering
    • High fidelity conversions
    • Repair & recovery work
    Mastering loudness meter - TC Clarity M
    I’m using the TC Clarity M hardware meter for monitoring loudness, spectrum and stereo image.

    Specialized mastering tools tend to differ in these key areas:

    1. Mastering tools are optimized for maintaining the highest fidelity and coherence of the signal. Mixing/production tools often aren’t. They tend to prioritize optimizing CPU usage over the highest fidelity for example. Or they might screw with things like phase response and harmonics (whether unintentionally or on purpose to create an effect).
    2. Mixing/production tools may screw with things like phase response and harmonics. This can be on purpose or not.
    3. The controls on mastering tools are calibrated for extremely fine precision work. This amount of precision isn’t often practical in a mixing/production situation
    4. Mastering tools are designed with reliability in mind. They need to be trustworthy and run absolutely solid without any hiccups.

    Because of these requirements, mastering tools also often tend to be more expensive. There are exceptions such as the excellent plugins by Tokyo Dawn Labs.

    Mastering EQ - The TDR SlickEQ M
    The TDR SlickEQ M is my favourite mastering EQ.

    Why do I sometimes master my own music?

    Let’s get this straight: My preference is to never to master my own music.

    It’s not that I don’t trust my skills. With careful metering and referencing I can do a fair job mastering my own music. I still don’t like to if I can avoid it because by the time I finish a track I’m way past any objectivity.

    However, there are situations where I do end up mastering my own music.

    • Preparing unsigned tracks for sending out to labels.
    • Preparing tracks for playing out at a DJ gig. They maybe tracks that are lined up for a release somewhere but haven’t been mastered yet. They can also be tracks I want to test before making final adjustments.

    If you have any thoughts or questions, please post them in the comment section below.

    For mastering related inquiries, see the Resoundsound mastering website.

  • 20 Things I’ve Learned in 20 Years of Being an Artist

    Last year marked my 20th year releasing electronic music as an artist.

    I started dabbling with electronic music and made my first tracks already back in 1996. But I started releasing music to the public in the following year. Back then I was using tracker software to make music and I ran a tracker scene label called Rebound. We released more than 100 tracks as free downloads within a timespan of about 4 years.

    (more…)

  • Piracy – Why Shouldn’t You?

    There’s a request I keep getting regularly. It comes in different shapes and forms but the gist is always the same. Here’s an example of an email I received:

    “I began with the program Logic pro X. But i have a problem: I want to get some plug ins for this program, i’d like to get it for free, because buying it is too expensive for me at the moment,
    so i like to download it, but it’s so hard to find it…

    I need the following plug ins:

    [followed by a list of paid plugins]”

    Now, ethics aside, there is something quite big at play here that I want to address. Something that is especially difficult to understand when you’re first starting out in music. (more…)

  • 6 Lessons From Mozart to a Modern Creator

    I recently listened to an excellent audio biography of Wolfgang Amadeus Mozart (grab it free with Audible trial here). It was extremely inspiring and thought provoking to say the least.

    Besides teaching me a lot about history, it got me thinking about the parallels between Mozart’s days and ours. Of course, musical styles and the tools of making music have since evolved to something completely different. But there’s a lot of common ground underneath when it comes to conducting the craft itself.

    (more…)
  • How The Levels Changed My Approach to Writing Vocal Music

    In the past couple of years I’ve been working on a lot of vocal tracks as part of our new project, The Levels.

    I wanted to share with you something important I’ve learned while doing this.

    In case you’re not familiar with The Levels yet, it’s a project with three people: me, my longstanding partner in crime Loxy and our vocalist Alia Fresco.

    The Levels
    The Levels

    We’ve been making music together for a couple of years by now, but we only recently came public with the project and started putting our music out there.

    To read more about us and listen to our music, go to our official website at www.thelevelsmusic.com.

    Now.

    Shadow Fighter is our latest track (not only the latest release, but literally the newest thing we’ve done at the time of writing this).

    It is a result of a long process and the song which, for us, took The Levels to the next level.

    It also changed my approach to writing vocal music.

    What makes Shadow Fighter different then?

    We made one big realization.

    You have to keep in mind here that Loxy and myself come from drum&bass background. We were always about the rhythm, the bass, the vibe – but we never wrote a lot of music for vocalists before The Levels. There’s been a lot of trial and error involved in this.

    Our pre-Shadow Fighter creation process was simple: Loxy and myself took some bits and pieces we happened to have going and Alia started creating her parts around them.

    We then took what she did and brought it all together.

    Just before the time we started working on Shadow Fighter I heard some of Alia’s acoustic performances. It was just her singing, accompanied by a single acoustic guitar.

    And there it hit me – it really was a revelation. I realized that in order to give Alia’s beautiful singing the attention it really deserves, we need to approach the music creation process from a different premise.

    From the moment we begin, we needed to tailor the music for the vocal from the ground up.

    Because if we didn’t we would lose some of the detail and character in her voice (and indeed we had with our previous tracks).

    A vocal like this wants to be in the spotlight. And it takes more than simply slapping it over a beat and calling it a day.

    So, what does that mean in practice?

    First it means thinking about the character of the voice and the details that make it unique. Every voice is different!

    You then take that information and think about what is the best way to convey the character of the voice via the production process.

    In our case, Alia’s voice is very intimate and the precision and detail is great, so we wanted to make sure not to mask any of that. There is also a certain color that needs to come through.

    What I would do with, let’s say a punk vocal, would be different of course. Never the less the process is the same:

    1. Think about what makes the vocal unique.
    2. Think about what you can do to convey that unique character in the best possible way.

    This way of thinking affects everything – from the choice of instrumentation to arrangement and mixing. Everything needs to be sitting in the right place in terms of musical ideas, frequency, volume, stereo image and dynamics. It’s a lot of details to get right.

    In the midst of it all one must not forget the most important thing: conveying the emotion.

    So this is the path we took with Shadow Fighter. We’ve learned a lot and we will venture further on that path with the music we do in the future.

    I’m looking forward to what we learn next. It’s always a mystery.

    One thing I know for sure though is that if I ever stop learning I might as well stop making music.

    Check out The Levels here.

  • How to Clean Up and Speed Up Mac OS

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    Just click through to continue reading: Mac Running Slow? How to Clean Up a Mac in 2022.

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