Mastering for Electronic Music

Tag: mixing

  • How The Levels Changed My Approach to Writing Vocal Music

    In the past couple of years I’ve been working on a lot of vocal tracks as part of our new project, The Levels.

    I wanted to share with you something important I’ve learned while doing this.

    In case you’re not familiar with The Levels yet, it’s a project with three people: me, my longstanding partner in crime Loxy and our vocalist Alia Fresco.

    The Levels
    The Levels

    We’ve been making music together for a couple of years by now, but we only recently came public with the project and started putting our music out there.

    To read more about us and listen to our music, go to our official website at www.thelevelsmusic.com.

    Now.

    Shadow Fighter is our latest track (not only the latest release, but literally the newest thing we’ve done at the time of writing this).

    It is a result of a long process and the song which, for us, took The Levels to the next level.

    It also changed my approach to writing vocal music.

    What makes Shadow Fighter different then?

    We made one big realization.

    You have to keep in mind here that Loxy and myself come from drum&bass background. We were always about the rhythm, the bass, the vibe – but we never wrote a lot of music for vocalists before The Levels. There’s been a lot of trial and error involved in this.

    Our pre-Shadow Fighter creation process was simple: Loxy and myself took some bits and pieces we happened to have going and Alia started creating her parts around them.

    We then took what she did and brought it all together.

    Just before the time we started working on Shadow Fighter I heard some of Alia’s acoustic performances. It was just her singing, accompanied by a single acoustic guitar.

    And there it hit me – it really was a revelation. I realized that in order to give Alia’s beautiful singing the attention it really deserves, we need to approach the music creation process from a different premise.

    From the moment we begin, we needed to tailor the music for the vocal from the ground up.

    Because if we didn’t we would lose some of the detail and character in her voice (and indeed we had with our previous tracks).

    A vocal like this wants to be in the spotlight. And it takes more than simply slapping it over a beat and calling it a day.

    So, what does that mean in practice?

    First it means thinking about the character of the voice and the details that make it unique. Every voice is different!

    You then take that information and think about what is the best way to convey the character of the voice via the production process.

    In our case, Alia’s voice is very intimate and the precision and detail is great, so we wanted to make sure not to mask any of that. There is also a certain color that needs to come through.

    What I would do with, let’s say a punk vocal, would be different of course. Never the less the process is the same:

    1. Think about what makes the vocal unique.
    2. Think about what you can do to convey that unique character in the best possible way.

    This way of thinking affects everything – from the choice of instrumentation to arrangement and mixing. Everything needs to be sitting in the right place in terms of musical ideas, frequency, volume, stereo image and dynamics. It’s a lot of details to get right.

    In the midst of it all one must not forget the most important thing: conveying the emotion.

    So this is the path we took with Shadow Fighter. We’ve learned a lot and we will venture further on that path with the music we do in the future.

    I’m looking forward to what we learn next. It’s always a mystery.

    One thing I know for sure though is that if I ever stop learning I might as well stop making music.

    Check out The Levels here.

  • The Best Free AAX Plugins (2014 edition)




    I’ve recently jumped on Pro Tools 11 for mixing. I’ve only worked with VST/AU compatible hosts before (Logic, Ableton Live). Now with Pro Tools I’ve been introduced to a new plugin format, the AAX.

    The plugin fiend I am, I’ve been scouring the internets for the best free AAX plugins to add to my fresh Pro Tools setup. I’ve posted about the best free VST and AU plugins before and now it’s time to take a look at what’s available in AAX. And boy do we have some goodies on offer!  (more…)

  • What Sample Rate and Bit Depth Should I Use?

    I often get questions about what is the best sample rate and bit depth to use. So let me break it down in a simple way.

    This article is updated in October 2021.

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  • Production Advice From Metalheadz Artists

    The fourth installment of the iconic Platinum Breakz album series on Metalheadz is out now. I’m happy and proud to be a part of it and wanted to celebrate the release by doing something a little bit special. I wanted to bring you guys some knowledge straight from the trenches.

    So I took to it and spoke to many of the artists featured on the album. I asked them to share advice on things they find useful in their music creation process. It goes without saying these guys are all at the top of their game so I was as interested as anyone else about picking some brains! In this article I will also expand and share some further thoughts of my own on each topic. Let’s see what they’re saying…
     

     

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  • TDR VOS SlickEQ Review

    Today is a great day for free plugins. Tokyo Dawn Labs has just released their latest VST/AU plugin called “TDR VOS SlickEQ”. I’m lucky to have been involved with the beta testing of this plugin (yes I am very happily biased with Tokyo Dawn since about 15 years now..those who know, know). So I’ve been putting the EQ to work lately.

    Let me give you a few quick details and thoughts on the plugin – for the full blast and downloads please head over to Tokyo Dawn.

    TDR VOS SlickEQ is a mixing/mastering equalizer designed for ease of use, musical flexibility and impeccable sound.

    The plugin is a collaboration with three very talented people: Herbert Goldberg (of Variety of Sound), Fabien Schivre (Tokyo Dawn) and Vladislav Goncharov (Tokyo Dawn/Vldag Sound). You might know these guys previously from plugins like TDR Feedback Compressor, VOS Thrillseeker and Vldag Molot just to mention a few. There’s no need to say this but I’m going to say it anyway: these guys know what they’re doing. Hearing they are putting their great minds together to work on a free plugin was just fantastic news for me, and the results didn’t disappoint (quite the contrary). 

    The plugin looks simple on the surface but it’s full of cool functionality, such as:

    • A clever auto gain function that automatically compensates for changes of perceived loudness during EQ operation.
    • Mid/Side/Mono/Stereo operating modes.
    • Four distinct EQ models: “American”, “British”, “German” and “Soviet” with optional non-linearity.
    • Four output saturation stages: “Linear”, “Silky”, “Mellow” and “Deep”.
    • Easy to use A/B comparison feature.
    • Support for mouse wheel adjustments (doesn’t sound like much but it’s always a big one for me)
    • Advanced 64bit multirate processing scheme that eliminates typical problems of digital EQ implementations such as frequency-warping, quantization distortion and aliasing.
    • Clean, user-friendly interface.

    In short, no matter wether you are looking at this plugin from the perspective of coding, functionality, sound quality or design and user friendliness – this plugin is top notch. It feels great in use and I am getting good results with it.

    For me the guys have just nailed the essence of modern EQ’ing here, simple. And hey, finally we Mac users get our hit of that VOS sound we keep hearing about right? Sweet.

    So there you have it. The plugin is available completely free in VST format for Windows and VST + AU formats for Mac. For the full details and specs head on over to the official TDR VOS SlickEQ download page.

  • 8 Tips on Making Your Mix Loud

    I get this question a lot.

    What can I do to make my music sound louder?

    Well, there’s lots – in fact most things you do when making music affect loudness somehow.

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